﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

public class Thought
{

    private List<Condition> need, give;
    private String sentence = "";
    private string sound = string.Empty;

    public string Sound
    {
        get { return sound; }
        set { sound = "Audio/" + value; }
    }

    public String Sentence
    {
        get { return sentence; }
        set { sentence = value; }
    }

    public List<Condition> Need
    {
        get { return need; }
        set { need = value; }
    }

    public List<Condition> Give
    {
        get { return give; }
        set { give = value; }
    }

    public Thought()
    {
        need = new List<Condition>();
        give = new List<Condition>();
    }

    public void GiveCondition()
    {
        GameSession.GiveCondition(give);
    }
}
